Character-Driven Game Design
A Design Approach and Its Foundations in Character Engagement
Petri Lankoski
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Lankoski Petri : Character – Driven Game Design - A Design Approach an...
7,00 €
Käytetty - erinomainen (K4)
Nidottu, kansikuva
2010 / 1
Kirjavehka
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Kustantaja/julkaisija
Taik Books
Sidosasu
Nidottu
ISBN
9526000021
9789526000022
Tuoteryhmät
Ei tiedossa
Kieli
englanti
Alkuperäinen nimi
-
Esittely
How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.